Ronen Cars
  • Ronen Cars
    • Introduction
    • Ronen Cars (NFTs)
      • Energy, Maintenance and Items
      • Car Stats
        • Race Costs & Rewards
  • Economy and Tokenomics
    • NFT Sale Details
    • $RCAR Token
      • $RCAR Utility
  • Changelog
    • Updates and Changes
Powered by GitBook
On this page
  • v1.0 (At Game Launch):
  • Future Updates
  1. Economy and Tokenomics
  2. $RCAR Token

$RCAR Utility

v1.0 (At Game Launch):

  • Repairs: Fix car damage and potential breakdowns after races

  • Fuel: Refueling after X races (rarity-dependent)

  • Boosts: Temporary increases the chance of winning races and reduced durability damage

  • Upgrades: Players can invest RCAR tokens to level up their vehicles to improve performance

Future Updates

  • Ronke Cities: NFT land for refueling, repairs, upgrades at discounted prices and much more

  • Car Merge: Merge two NFTs into a new car with improved stats or higher-rarity (luck based)

  • Car Parts: Mint new cars, upgrade existing ones, and adapt them for specific weather conditions (rain, snow, etc)

  • Track Types: Varied difficulty with scaling rewards

  • Weather System: Influences race outcomes

  • PvP Racing: Entry fees in $RCAR; top racers and earn from prize pools

  • Leaderboards: Seasonal rewards via ranked PvP

  • Tournaments: Held weekly/monthly with registration fees and big rewards

All future features are subject to change and aren't arranged in any specific order. Updates priority will be based on development needs and community feedback.

Previous$RCAR TokenNextUpdates and Changes

Last updated 7 days ago