Updates and Changes
v1.0 — Initial Release
Date: 05/16/2025
Launched official Ronen Cars Whitepaper
Introduced core gameplay loop
Detailed NFT rarities and stat ranges
Explained $RCAR token utility and mint allocation
Outlined item system (Fuel, Repair Kit, Nitro, Shield)
Added visual car stats table
Included revenue allocation and marketplace fee usage
v1.01 – May 2025
Date: 05/17/2025
Added:
New Race Costs & Rewards section
Prices for Fuel and Repair Kit
RCAR rewards per race placement
Mint Date info: May 20th – 6 AM UTC added to NFT Sale Details section
Date: 05/18/2025
Updates & Changes
Car Stats section enhancements:
Moved system values from Race Costs & Rewards into Car Stats:
Durability
Durability Loss: 5 durability is lost per race
Fuel Capacity
Fuel Consumption: 10 fuel is consumed per race
Fuel Efficiency rebalance (to make gameplay more dynamic and faster-paced):
Common: 1 → 2
Uncommon: 1 → 2
Rare: 2 → 3
Epic: 2 → 3
Legendary: 3 → 4
Item change:
Replaced Shield with Insurance
Updated description:
From: "Shield: Automatically used in the next race, it reduces durability damage taken from racing."
To: "Insurance: Automatically used in the next car breakdown, preventing maintenance downtime."
Date: May 22, 2025
Merged Treasury Reserve and Game Development into: → Game Development/Treasury Reserve → New Notes: "Game development and economic adjustments."
Added Liquidity Pool category and notes.
Renamed:
Token Generation Event (TGE) → TGE/Airdrops
Notes updated to: "Presale and Airdrops to early supporters"
No changes were made to allocation percentages or max supply.
Last updated