Updates and Changes

v1.0 — Initial Release

Date: 05/16/2025

  • Launched official Ronen Cars Whitepaper

  • Introduced core gameplay loop

  • Detailed NFT rarities and stat ranges

  • Explained $RCAR token utility and mint allocation

  • Outlined item system (Fuel, Repair Kit, Nitro, Shield)

  • Added visual car stats table

  • Included revenue allocation and marketplace fee usage


May 2025

v1.01 – 05/17/2025

Added:


v1.02 – 05/18/2025

Updates & Changes

  • Car Stats section enhancements:

    • Moved system values from Race Costs & Rewards into Car Stats:

      • Durability

        • Durability Loss: 5 durability is lost per race

      • Fuel Capacity

        • Fuel Consumption: 10 fuel is consumed per race

  • Fuel Efficiency rebalance (to make gameplay more dynamic and faster-paced):

    • Common: 1 → 2

    • Uncommon: 1 → 2

    • Rare: 2 → 3

    • Epic: 2 → 3

    • Legendary: 3 → 4

  • Item change:

    • Replaced Shield with Insurance

    • Updated description:

      • From: "Shield: Automatically used in the next race, it reduces durability damage taken from racing."

      • To: "Insurance: Automatically used in the next car breakdown, preventing maintenance downtime."


v1.03 – May 22, 2025

  • Merged Treasury Reserve and Game Development into: → Game Development/Treasury Reserve → New Notes: "Game development and economic adjustments."

  • Added Liquidity Pool category and notes.

  • Renamed:

    • Token Generation Event (TGE)TGE/Airdrops

    • Notes updated to: "Presale and Airdrops to early supporters"


v1.04 – May 24, 2025

  • Added full Race Cost per Rarity table to Race Costs & Rewards section • Fuel and Repair costs now broken down per race by rarity

  • Added new Leveling subsection under Car Stats

  • Added Expected listing price: $0.01 per token

  • Replaced Luck tooltip with a detailed explanation of how it affects Car Parts drops.

  • Added RTP Range per Rarity table under Race Costs & Rewards

    • Shows theoretical min/max return per race


v1.05 – May 25, 2025

  • Updated the reward payouts for all placements

  • Replaced the RTP Range per Rarity table to reflect the new reward structure and race costs


v1.06 – May 30, 2025

  • Moved Future Updates section from $RCAR Utility to a new dedicated page called Future Updates

  • Renamed “Boosts” entry to Usable Items and updated description to: "Temporary boosts to race win chances and car breakdown/accident insurance" (also moved to Future Updates section)

  • Renamed Ronke Cities to Stations, updated description to: "Structure NFTs for refueling, repairs, upgrades at discounted prices and much more"


June 2025

v1.07 – June 1, 2025

  • Updated stat allocation rule from randomly distributed to evenly distributed

  • Revised Stat Gain Table: • Level 1 → 2: +6 pts • Level 2 → 3: +6 pts • Level 3 → 4: +6 pts • Level 4 → 5: +6 pts • Total: 24 pts

  • Removed optional reroll mechanic from Leveling section


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