Updates and Changes
v1.0 — Initial Release
Date: 05/16/2025
Launched official Ronen Cars Whitepaper
Introduced core gameplay loop
Detailed NFT rarities and stat ranges
Explained $RCAR token utility and mint allocation
Outlined item system (Fuel, Repair Kit, Nitro, Shield)
Added visual car stats table
Included revenue allocation and marketplace fee usage
May 2025
v1.01 – 05/17/2025
Added:
New Race Costs & Rewards section
Prices for Fuel and Repair Kit
RCAR rewards per race placement
Mint Date info: May 20th – 6 AM UTC added to NFT Sale Details section
v1.02 – 05/18/2025
Updates & Changes
Car Stats section enhancements:
Moved system values from Race Costs & Rewards into Car Stats:
Durability
Durability Loss: 5 durability is lost per race
Fuel Capacity
Fuel Consumption: 10 fuel is consumed per race
Fuel Efficiency rebalance (to make gameplay more dynamic and faster-paced):
Common: 1 → 2
Uncommon: 1 → 2
Rare: 2 → 3
Epic: 2 → 3
Legendary: 3 → 4
Item change:
Replaced Shield with Insurance
Updated description:
From: "Shield: Automatically used in the next race, it reduces durability damage taken from racing."
To: "Insurance: Automatically used in the next car breakdown, preventing maintenance downtime."
v1.03 – May 22, 2025
Merged Treasury Reserve and Game Development into: → Game Development/Treasury Reserve → New Notes: "Game development and economic adjustments."
Added Liquidity Pool category and notes.
Renamed:
Token Generation Event (TGE) → TGE/Airdrops
Notes updated to: "Presale and Airdrops to early supporters"
No changes were made to allocation percentages or max supply.
v1.04 – May 24, 2025
Added full Race Cost per Rarity table to Race Costs & Rewards section • Fuel and Repair costs now broken down per race by rarity
Added new Leveling subsection under Car Stats
Added Expected listing price: $0.01 per token
Replaced Luck tooltip with a detailed explanation of how it affects Car Parts drops.
Added RTP Range per Rarity table under Race Costs & Rewards
Shows theoretical min/max return per race
v1.05 – May 25, 2025
Updated the reward payouts for all placements
Replaced the RTP Range per Rarity table to reflect the new reward structure and race costs
v1.06 – May 30, 2025
Moved Future Updates section from $RCAR Utility to a new dedicated page called Future Updates
Renamed “Boosts” entry to Usable Items and updated description to: "Temporary boosts to race win chances and car breakdown/accident insurance" (also moved to Future Updates section)
Renamed Ronke Cities to Stations, updated description to: "Structure NFTs for refueling, repairs, upgrades at discounted prices and much more"
June 2025
v1.07 – June 1, 2025
Updated stat allocation rule from randomly distributed to evenly distributed
Revised Stat Gain Table: • Level 1 → 2: +6 pts • Level 2 → 3: +6 pts • Level 3 → 4: +6 pts • Level 4 → 5: +6 pts • Total: 24 pts
Removed optional reroll mechanic from Leveling section
Last updated